![]() But be careful, they consume an amazing amount of food to activate the ability. This can be very useful in massive battles or when fighting bosses.ĭaeodon is another great support because it heals tamed dinos in a specific area. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage taken by 20% each. Player movement speed needs to be at least 181% to outrun it. The first roar will cause all dinos, (except for Giganotosaurus, Rex, Spino, Wyvern, Bronto, Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos near a Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Yutyrannus is one the best supports in combat because it has two abilities (both are roars) that are very useful. Hunting Guarding Defending Special Abilities of Creatures It is also helpful if the creature has weight reduction and has a fighting chance. Some creatures are useful for traveling because they are fast and have good weight stats to carry more resources for you. ![]() * = Does not emit charge light or has the ability to improve Charge Regeneration on additional level. Some creatures have the ability to emit or store Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration As the numbers are not given absolutely, this table is qualitatively based on experience. Note that Stegosaurus gathering efficiency is based on the backplate it is currently under.įor scouting and exploring the attribute Movement Speed is most important. Note that whilst Tek Stryder resource gathering capabilities are low unless it has Excavator Rig, it is not mentioned here due to its potential for not mining node without materials linked to a linked Dedicated Box. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. The attribute Melee Damage influences the gathering of resources. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.Ĭomparison tables Resource gathering Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. Using a Feeding Trough is a much more efficient way to feed multiple animals - especially while players are logged out of the game. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. This can be done while an animal is unconscious or conscious. "Remote Use Item" is a command that allows players to force feed an item to a creature. Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. For example, a carnivore will eat any Raw Meat in its inventory before eating Raw Prime Meat and a herbivore will save its preferred berry for last.Īt rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. A creature will bias towards eating its least favorite valid food before those that it would prefer. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.Ĭreatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. To change their behavior, stay close to a creature and hold use (default E) or use whistles. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. Domesticated creatures follow orders given to them.
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